Archive for the 'Art' Category

TED Talks: Jonathan Harris

This is part of an ongoing series in which we highlight particularly fascinating talks from some of the world’s most innovative thinkers. These videos are featured courtesy of a Creative Commons license; for more on the TED conference (Technology, Entertainment, and Design), click here.

I’ve been at times transfixed, horrified, depressed, inspired, and astounded by the information streaming out of Iran.  Following the active cloud of conversation regarding the Iranian election via Twitter, I’ve been reminded once again of how powerfully the web changes the ways in which we as communities experience events in real time.  Only now can a group of physically scattered people experience history together, blending real time reports from ground zero of a revolution with distant analysis and global reactions.  These recent events reminded me of a TED video that I wanted to share.  The projects Jonathan Harris demonstrates in this video are not comparable in urgency to the situation overseas.  But Harris’ work evokes the same unique emotional connection we feel with far-flung individuals through the modern miracle of the modem.  I hope you find his projects interesting and inspiring:

You can also download this video to iTunes (MP4 file) by clicking here (”Save Link As” on Windows).

Geocultural Sensitivity and The Art of Video Games

This post is out there a bit, but humor me.

An interesting man named Tom Edwards stopped by Google today to give a talk about “Geocultural Intelligence and Global Business”.  A geographer and designer by training, he spent thirteen years at Microsoft as a Geopolitical Strategist, vetting products before they launched to be sure that they would not raise any ill feelings — or outright outrage — among foreign governments or other constituencies.  He’s since gone on to found Englobe, a consultancy that expands his work to a broader platform.

To give you an idea of what I’m talking about, I’ll give you a few examples that he shared with us.  Did you know, for example, that Windows 95 was temporarily prevented from being sold in India because the borders of the Kashmir region were not drawn to the government’s liking in the time zone settings (yes, that tiny 1.5×4″ map!)?  Or that several video games have been recalled from, delayed, or outright canceled in some countries because their soundtracks included chanted prayers from the Qu’ran, or because they featured radioactive two-headed Brahman cows that were… edible during gameplay?  Or that Turkey blocks a majority of YouTube traffic in its borders because of videos critical of Ataturk?

At Englobe, Tom’s adapted the idea of “geopolitical” to “geocultural“, and for good reason.  Samuel Huntington proposed back in the 1990s that the powderkegs of the post-Cold War era would not explode primarily over traditional political or military disputes, but rather over cultural and religious conflicts.  It’s certainly hard to argue that this hypothesis is not well on its way to proving true.  This shifting dynamic is not limited to the realm of geopolitics, however.  In the business world, too, we increasingly see the importance of national boundaries fading as so many diverse markets begin to merge into a truly global one.  While governments will still often be the official agents for expressing concern or taking action regarding geocultural issues, the issue goes much beyond the political realm.

I don’t want to rehash Tom’s talk or dive too deep into the details, but I wanted to toss out a thought, which I also posed to him in a question at the end of the talk.  To many people — and especially to developers themselves — video games are not just products.  To them (and me), video games are also an art.  Those who develop the elaborate narratives, painstakingly model the characters, precisely design the environments, labor over how the characters will move and how the user will interact with and feel a part of the virtual world they create — these people, to a certain extent, are artists.

Yes, video games form a mammoth entertainment industry.  But unlike musicians or writers or painters, video game developers can’t just set up a studio in their garage to achieve the pinnacle of their art.  They require complicated tools and training to reach the levels they want, and those things cost money.  Furthermore, the distribution of their work is tightly controlled by the console manufacturers, since video games require access to console APIs (remember this post?) to work at all.   Among the media of art, theirs is perhaps one of the most constrained in terms of access and resources.

Continue reading ‘Geocultural Sensitivity and The Art of Video Games’

20×200

I came across a great site the other day through advertising on Kottke .  Just to be clear, the site is NOT a sponsor of this blog but I’m sharing this link anyway because I think the products and concept are great.  20×200 works on a simple model: 

We introduce two new pieces [of art] a week: one photo and one work on paper. Each image is available in three sizes. The smallest size is reprinted in the largest batch – an edition of 200 – and sold at the lowest price – $20. Hence the name 20×200. 

They have a lot of great art, and the price is right for young professionals in uncertain economic times (I purchased this piece ).  New pieces are posted on Tuesdays and Wednesdays.

Posted by email from tropophilia’s posterous

Bomomo Contest Results

[Update: Check out the latest entries in the contest below! Keep them coming, and we'll keep posting]

[Update II: One more entry just added from Elliott; keep 'em coming folks, we'll keep updating this post]

We only had a few entries for our Bomomo contest, but they’re not too bad! It’s never too late to create some designs and send them in. In the meantime, though, here’s what some people came up with. Feel free to leave comments about your favorites!

“Stained Glass” by Taylor

“Untitled” by Bruce

“Walk of Shame” by Craig

“Aww yee” by Jarred

“Teh Interwebs” by Taylor

“Here Comes The Flood” by Sam

“Bomomomomomomo” by Gregory Lent

“A Bunch of Bike Wheels” by Taylor

“Waves and Lines” by Elliott Bowles

Bomomo, Yo

Bomomo is a really fun, addictive tool created by Philip Lenssen of Google Blogoscoped. It’s an interesting mix of Spirograph, Etch-a-Sketch, and MS Paint… all in a web app. It only works in Firefox for now, but IE users can perhaps look forward to a version for them soon.

Bomomo is pretty self-explanatory, but basically you choose a tool, move your mouse around, and click/hold to paint. Here’s an example of what I came up with about a minute of effort and, obviously, minimal artistic talent. Click on it for a full-resolution view:

Obviously, y’all can do better. To see how creative some of you are, we’re going to run a fun little competition. Create an awesome sketch on Bomono, save it (you’ll see how, it’s the little disk), and e-mail it to us here. Depending on the number we receive, we’ll post either all the entries or just the “best of”, and then get some voting going.

So download Firefox if you don’t use it already, head to Bomomo, and get creative!